🧠 Unlock the power of silent teamwork!
The Mind is a family-friendly card game designed for 2-4 players, emphasizing non-verbal communication and mental synchronization. With simple rules and escalating challenges, it’s perfect for game nights and social gatherings, making it a worldwide best-seller.
Material Type | Cardstock |
Color | Multicolor |
Style | The Mind (2-4 Players) |
Theme | Card Game |
Item Weight | 0.1 Kilograms |
Size | 1 Count (Pack of 1) |
Package Quantity | 1 |
Item Dimensions L x W | 4.8"L x 3.8"W |
Unit Count | 1.0 Count |
Number of Items | 1 |
Number of Players | 2-4 |
Container Type | Box |
Language | English |
Additional Features | Non-verbal Communication and Silent Cooperation |
J**.
Excellent Game!
It can be a little nerve-wracking since it’s all about trusting your intuition—there are no turns, and everyone has to play their cards in ascending order from 1 to 100 without knowing what numbers others have! It's really cool to see how different people approach the game in their own way. Every group brings a unique experience.It's the perfect game to take anywhere, thanks to its compact size, and it’s great for all ages. The card quality is excellent, too. Highly recommended if you’re looking for a quick, fun game option and great price.
A**R
Fun Game!
Fun family game night game with an interesting concert. This game was super easy to learn. Basically you have to try and lay down cards in sequential order while staying silent. It says it is for 2- 4 players but we played with 5, ages ranging from 9-39, and it seemed to work out well. We all loved it and can't wait to play again!
A**R
Hands down one of our favorite & most gifted games!
The Mind is hands down one of our all-time favorite games! We’ve gifted it to over 10 friends, and it’s always been a massive hit. It’s a perfect mix of hilarious and challenging, keeping everyone on their toes with every round. We love that it can be played with 2-4 players, making it ideal for small gatherings or a cozy game night. It’s so rare to find a game that’s so enjoyable with just two players, but this one truly excels in that area. The gameplay is easy to grasp, yet requires plenty of strategy and offers a unique experience each time you play. It’s the perfect way to connect with friends, give your brain a workout, and share some great laughs. If you’re searching for a thought-provoking, entertaining, and fun gift, this game is a must-have. We highly recommend it!
F**D
Five star game, 1 star packaging
If I was just reviewing the game, I’d give it five stars. But the packaging for the game is SO BAD that it inspired me to leave a review on its own. The game is a very fun, challenging, easy to grasp game, whether you’re playing two player or multiple players.The box that the game comes in, however, is SO FLIMSY that after only just a couple of plays through, it started falling apart. So we bought the game again, solely for the packaging to get a box that wouldn’t allow the cards to fall out and splay everywhere if you even touch it, and after just two plays of the game, the cardbox is already falling apart again. I’m going and buying a plastic card case for the game because the box and packaging are the flimsiest I’ve ever seen.Great game, please invest in packaging that doesn’t immediately fall apart when you breathe on it.
B**N
Simple, Great, and funny game!
Best money you’ll spend on a game!! Tons of awkward fun!
B**S
Fun for family and friends
Fun game to play with friends and family. It’s not hard and brings many laughs.
G**Y
tons of fun for the right crowd
an absolute blast. big emotions from the family members on this game.
P**T
Boring Activity with No Substance
Played this several times with my nephews. Since it's not actually a "game" it lacked the engagement to keep them interested.Then I brought it to my gaming group and explained it to them. I also brought some other games and suggested we preface the night with a quick round or two of this just to taste it. They declined.Bought this game because of all the praise I see it getting.Don't know where that is coming from or who enjoys this.You lay down cards with no player sequence whatsoever trying to lay what you have in your collective hands from lowest to highest (cards range from 1-100)My problem with The Mind is that it wants you to follow rules that aren't exactly definable and without some referee the group can find themselves sitting around restricting themselves. Because what constitutes "no communication" is nearly everything. Found myself not even looking at anything but the stack because "technically that's communication". At one point I had 100, so I should obviously play this card last, but my nephew didn't know that, so we sat there essentially staring at the board for several minutes. The no communication rule breaks down when someone starts to head nod, eyeball "point", or anything of the sort, but you don't really care enough to call them out for it.I found the "help item" ninja stars to actually hinder our play, since we found we build a sort of cadence to laying our cards down, using a ninja star interrupts that cadence and actually no one knows where we are in that rhythm once we resume, usually leading to immediate lives lost, which was what the ninja star was meant to avoid in the first place.Lastly, probably the biggest issue with this game is the core play itself. Most gaming groups get together to be social and interact... ... and this game wants you to do the exact opposite. You're supposed to make no communication and no interaction. In the end, it does feel random, and it quickly gets to the point where the group tries to "game" it and collude a method prior to a round starting and when I sit around and think about it it really just isn't FUN which is the reason we are gathered to play table top games.This game has a Party rank of 35 currently on Board Game Geek...I can't see how anyone would want to get this out at a party even for casuals ... ... unless they suck at party hosting.We made it to round 6 out of 10 in the three player setup. Didn't care enough to try to break that.I may ask my group to give it a try once again, but even as the buyer (which means I'm usually more invested in getting a game to the table) I'm not excited about The Mind at all.This game is almost more of a punishment, like something you'd give to kids in time-out, and once they complete it they are allowed to go back to playing with the rest of the kids, actually talking and having fun doing real activities/games.I'll accept the description that it is an experiment, because it's not much of a game.
TrustPilot
2 个月前
5天前