








desertcart.com: Imperium: Horizons: 9781472858368: Buckle, Nigel, Turczi, Dávid, Dimitrievski, Mihajlo: Books Review: Great game, would recommend - Pros: The games expands on previous “Imperium” titles, adding 16 new factions and a brand new mechanic; trade routes. After playing with trade routes, it’s hard to go back. The factions are also super clever; a great example is the Martians, who have the ability to “teach” their high-tech cards to other civilizations and feature a fun “take me to your leader” card. It’s just really thematic. Cons: Some factions are so innovative that they’re simply not fun to play. It’s certainly a matter of opinion, and the game comes with 16 factions so you’re guaranteed to find ones you like. I played a game with as the Inuit faction, which features a Summer/Winter state card instead of an Empire/Barbarian. The idea is that you save cards for summer, where you make great progress, and then hunker down in winter with a limited hand of 3 cards. Thematically, it works great; I had a lot of “ohh that’s awesome” moments as I saw the way I was led to interact with the cards. The problem is that my slow deck cycling meant that the game took 3 hours. I will never play the Inuit again simply because of how LONG it took for the game to end. I love the concept though, and I know my opinion won’t be shared by all. Things to Know: This is, in my opinion, a 1-2 player game. Technically can do 3 or 4, but play time increases greatly. The trade routes expansion asks that you remove all attack cards from the game. Personally, I love player interaction and opted to not do this. The game is a 10/10 if you love history; if you don’t, it’s great mechanically but might lose you on the theme. Is this a good starting point compared to Classics/Legends? Yes! There is an extremely diverse blend of low-high complexity factions that allows for a fun experience for all skill levels. I say: start with whichever game has the most interesting and recognizable civilizations to you. The component quality is great! Even better than Classics and Legends. Review: Cards for one - If you are like me and you enjoy playing card games by yourself to get little breaks from work, this is one of the best there is. 16 different approaches to deck building in one box. A crunchy, thematic, brain burner that you could literally spend months trapped on a desert island with and never get bored.





| Best Sellers Rank | #80,873 in Books ( See Top 100 in Books ) #8 in Trading Card Games #61 in Board Games (Books) #66 in PC-compatible Games |
| Customer Reviews | 4.7 4.7 out of 5 stars (64) |
| Dimensions | 12.1 x 3.9 x 12 inches |
| Edition | Standard Edition |
| ISBN-10 | 1472858360 |
| ISBN-13 | 978-1472858368 |
| Item Weight | 5.5 pounds |
| Language | English |
| Publication date | February 6, 2024 |
| Publisher | Osprey Games |
| Reading age | Baby - 12 years |
J**Y
Great game, would recommend
Pros: The games expands on previous “Imperium” titles, adding 16 new factions and a brand new mechanic; trade routes. After playing with trade routes, it’s hard to go back. The factions are also super clever; a great example is the Martians, who have the ability to “teach” their high-tech cards to other civilizations and feature a fun “take me to your leader” card. It’s just really thematic. Cons: Some factions are so innovative that they’re simply not fun to play. It’s certainly a matter of opinion, and the game comes with 16 factions so you’re guaranteed to find ones you like. I played a game with as the Inuit faction, which features a Summer/Winter state card instead of an Empire/Barbarian. The idea is that you save cards for summer, where you make great progress, and then hunker down in winter with a limited hand of 3 cards. Thematically, it works great; I had a lot of “ohh that’s awesome” moments as I saw the way I was led to interact with the cards. The problem is that my slow deck cycling meant that the game took 3 hours. I will never play the Inuit again simply because of how LONG it took for the game to end. I love the concept though, and I know my opinion won’t be shared by all. Things to Know: This is, in my opinion, a 1-2 player game. Technically can do 3 or 4, but play time increases greatly. The trade routes expansion asks that you remove all attack cards from the game. Personally, I love player interaction and opted to not do this. The game is a 10/10 if you love history; if you don’t, it’s great mechanically but might lose you on the theme. Is this a good starting point compared to Classics/Legends? Yes! There is an extremely diverse blend of low-high complexity factions that allows for a fun experience for all skill levels. I say: start with whichever game has the most interesting and recognizable civilizations to you. The component quality is great! Even better than Classics and Legends.
S**Y
Cards for one
If you are like me and you enjoy playing card games by yourself to get little breaks from work, this is one of the best there is. 16 different approaches to deck building in one box. A crunchy, thematic, brain burner that you could literally spend months trapped on a desert island with and never get bored.
D**O
Awesome game
I absolutely love this game. It is challenging and interesting each time you play. Many of the new factions are a lot of fun.
A**S
Enormous replayability
Seriously, this will last you hundreds of play! Engaging and deep gameplay.
W**Y
Good product
Everything is perfect , fast delivery
C**4
Bonjour Jeu en anglais pour joueur initié Boîte légèrement endommagée dommage Livraison ultra rapide Cordialement
A**E
…sondern auch neues, bietet der aktuelle Ableger von „Imperium“ mit den Handelsstraßen. Von den 14 neuen Völkern sind 6 davon speziell dafür designed, die anderen haben aber auch einige Karten die darauf Bezug nehmen. Wie die anderen beiden Titel (Classic, Legends) kann auch dieser unabhängig von allen anderen gespielt werden. Das Insert nimmt auch gesleevte Karten auf, wer aber, so wie ich, weitere Inhalte in dieser größeren Schachtel verstauen möchte, muss sich davon trennen. Als Alternative bieten sich diese Card-Boxen an, da passen jeweils 3 Völer rein - perfekt. Für die Solospieler gibt es jetzt für jedes bisherige Volk eigene Handlungskarten, auch sind einige korrigierte Karten für alle Ausgaben enthalten! Auch bei Horizons gilt: Man sollte sich vorher mit dem zu spielenden Volk näher befassen, die Wege zum Sieg sind mannigfaltig!
A**R
So much thought has gone into each civilisation that you actually feel like you're learning about the civilisations whilst playing. I've only played 3 of them (all solo and multiple playthroughs each) but they all feel very different, you really have to play true to the civilisation in order to succeed and therefore each civilisation is a unique game in its own right (absolute bargain for the price). It can end up taking up a lot of table space and i've also found play time hugely variable. My first playthrough of the Abbasids (who use the trade module and are my favourite so far) took 6 hours. Japanese (peaceful and probably the most relaxing experience so far) was 2 hours. Magyar (aggressive - I haven't come close to cracking this one yet, clearly i'm more comfortable with the peaceful civs) took about 4 hours. The AI is fantastic and despite the potentially intimidating tables it actually flows really well and offers some really dynamic interaction. After a couple turns I had the AI table pretty much memorized. It's a really impressive system and whilst when the imperium system initially came out I wasn't excited by it, Imperium Horizons is probably my favourite board game I own. It's really crunchy and i've been left exhausted but satisfied after every playthrough. Cons: - The giant floppy rulebook is a nuisance to use and whilst I appreciate the detail that's gone into it to let you play with a lot of clarity (including some turn examples with pictures!). It's also needlessly extensive considering pretty much everything you need to know is on the cards themselves (and they're different for every civ). This game would have benefited from a quick start guide. - The solo practice mode was the first game I played (because that's what the rulebook suggested) and it left me quite underwhelmed, I can see the use for it but would not recommend it as a first run through of the game as it doesn't showcase where the game shines: the incredible AI and the civ interaction. - The insert is useless as you still can't store the box on vertically, it takes up a ridiculous amount of space and still doesn't have separate token compartments (you'll need to provide your own plastic bags). The plastic insert lid (for the organizer labels for when you play) also doesn't really close properly and they move around (rendering it useless). It does look pretty though, quite impressive to see the spread. The cons are all minor, more cosmetic than anything, I adore this game but I wanted to be honest.
S**A
Tiene uno de los manuales más extensos pero te brinda gran variedad de jugabilidad y refuerza los dos títulos anteriores pero la calidad de las cartas no me gustó mucho
G**I
Se non avete mai giocato ad Imperium Classics o legends questo titolo non fa per voi. Le civiltà sono (almeno per me, ma penso per qualunque occidentale) poco appetibili. Gli altri due titoli hanno Romani, Egiziani, Greci, Persiani, Cinesi etc... Insomma tutte le più grandi civiltà della storia, mentre Horizons contiene civiltà secondarie (è anche vero che ha marziani e culto, affascinanti ma per giocatori esperti). Si tratta di un gioco di composizione mazzo a tema civilizzazione. Il regolamento non è molto complesso, ma è un po' ostico da comprendere (vi consiglio di guardare in rete dei tutorial). Se avete già uno o entrambi degli altri due Imperium dovete acquistarlo, se non altro per le carte sostitutive di alcune degli altri due titoli, per la nuova modalità commercio ma sopratutto (per me) per le carte bot finalmente prodotte come carte (grandi) e non come fotocopie...
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