🎨 Where Art Meets Adventure!
Magna Carta 2 for Xbox 360 offers players an immersive experience with its stunning graphics powered by Unreal Engine 3, a deep and engaging storyline, a unique dynamic battle system, and character designs by acclaimed artist Hyung-Tae Kim, making it a must-play for RPG enthusiasts.
S**R
one of the best JRPGs I have played and it's on Xbox...
One of the best JRPGs ever made and it's on 360 of all things? this game is amazing. The graphics are very outdated by today's standards but they're still HD. The characters and story is great and the gameplay/battle system is very fun. I love using spells in this game. The game flows like a typical RPG you go from town to dungeon etc with story segments and boss battles. I loved the characters interaction and the fast paced battles.
P**E
Finally a fun RPG
This was a fun RPG that I thuroughly enjoyed playing and unlike many of today's RPGs, it didn't send me scurrying to Gamefaqs to solve some impossible quest. The graphics are very good and there is enough content in the game to keep you content. It took me a little over 40 hours to beat the game the first time watching all of the cut sceens and completing most of the sidequests. I'm currently replaying it with the DLC and I finished disk 1 in 7 hours. I would recommend getting the downloadable content too. The DLC weapons are the best in the game and let you clean house.
A**O
A Truly Delightful Fantasy RPG
I am in love! I've put about 40 hours into this game so far and it is *just delightful*. This game is the perfect storm of wonderful, ridiculous fantasy RPG joy. Below I've written briefly about the best and worst aspects of the game, but overall I would definitely recommend this title to fans of the genre.REAL TIME BATTLEYes you read that right! There are no load screens standing between you and that adorable worm monster! In this day and age, it is absolutely inexcusable for games to still be running the old school separate-zone battle systems - if you can't render your monsters in the same zone as your players, then you shouldn't be making games. It made sense in older games, which is why it doesn't bother me in games like Final Fantasy VII, but when you see it in games like the latest Star Ocean (a hybrid system), it's sheer laziness. In MG2, there is seamless, same-zone combat, which means there is nothing disrupting your flow while you're out beating up on the beasts of the world.BEAUTIFUL GRAPHICS AND A LOVELY, LARGE WORLDThis game truly reminded me of FF XII in that it has a vast world with many widely different and beautifully rendered regions. Each location has unique scenery that has benefited from an obvious attention to detail - no two areas are alike, which keeps this longer game from getting boring. The characters are also gorgeous - the outfits alone (yes, they're ridiculous) are quite lovely to look at, and the clarity and facial detail of each character has clearly been lovingly crafted. In addition, the designers were kind enough to render different weapons, so whatever you equip, you see - not the case in a lot of these games. Some characters have costume changes, but there's no real armor in this game, so many of them just wear the same thing all the time.MANY FUN SIDE QUESTSThis game is full of fun and interesting optional side quests. In a lot of these games, all of the quests are of the 'fetch and carry' variety... everyone wants you to do their shopping for them. Not so in MG2, a lot of the quests are different and require various things and even various party configurations. The grinding (kill 20 x) and fetch and carry quests were kept to a bare minimum, so the game doesn't feel monotonous or tedious.COMPELLING STORYWhile the story doesn't always make 100% sense, it's pretty awesome when it does. I was a little let down at times because what I thought was going to be the case wasn't, but there are some pretty cool twists and once you get drawn in the way it unfolds is really interesting. This is a game that is worth playing just for the story, the writers wrapped up a good standard RPG setting complete with war and princess and hero with lost memories, but there are other aspects to it that make it unique and, not to spoil it, but no matter how many RPGs you've played in the past (I've played em all...) I think you'll find things here that you haven't seen before.RIDICULOUS IN ALL THE RIGHT WAYSUnbelievably silly writing? Check. Cheesy jokes? Yep. Sappy romance? Yep. Moments that make you go, "we're gonna need a bigger WTF"? Absolutely!SLIGHTLY TEDIOUS BATTLE SYSTEMThe "chain drive" battle system definitely got on my nerves at first. This is something I hadn't seen before, and it's hard to explain, but characters use 'stamina' to perform combat moves, and when they do too much they overheat, meaning they lock up for a few seconds. In the chain system you can utilize this and make your party work together using moves in overheat, and if done right the overheat penalty goes away. It's actually as complicated as it sounds, which is the problem, because the few seconds of overheat can cost you the battle in some of the boss fights.LAZY CUTSCENESMy one big gripe with this game is that there are practically no true cutscenes. I'm a cutscene whore, really - I like the animation, storytelling, etc. But in this game there are these weird dialogue breaks where you're pressing X to advance it, and there are two characters and a text box. If there are more than 2 characters talking, they slide in and out like they're being pulled by a hook. It's silly, and since they obviously had the technology to animate full cutscenes, I felt pretty cheated that they chose the basically frozen conversation method they use. In addition, I began to wonder if the characters were deaf or something, because a lot of the conversations consist of repeating the same information over and over again, which can get kind of irritating.HIGHLY LINEAR GAMEPLAYThis is my other major criticism. Unlike FFXII there are very few areas in this game where you can wander - most of the regions are merely a straight path that you can't walk off of, so there's little to no exploration, and that takes a lot of the mystery out and makes the world feel more claustrophobic than it needs to. In addition, the game is really aggressive about moving you towards the next story point, which means that you can miss the chance to do a lot of the fun side quests I mentioned without even realizing it. With no fast travel for much of the game, you're pretty much confined to the region of the game the story has currently brought you to, and you never know if you'll be able to get back. It's disappointing that the designers would create such a vast and beautiful world and then rush you through it so much.NO FAST TRAVEL (SORT OF)Finally, I was blown away that there was no fast travel in this game - until I realized that there is, you just don't get access to it until after the halfway mark. I would have put this under the complaint above, but I wanted to highlight it because it's so different from most of the games of the genre. It makes the game much more linear, and cuts off your ability to wander very severely.
P**1
Typical but fun KRPG!
Anyone who enjoys KRPGs (Korean Role-Playing Games) should check out MagnaCarta2 for Xbox360. Sure, the story's nothing new, and the battle system, while fun, is not incredibly different, but this is a fun game to play. The graphics are quite nice, and the English voice-acting isn't terrible (although I do wish the original language with English subs had been included. Oh well . . . .). If you are a fan of these types of games, you should at least rent it and see what you think.
J**Y
Bad game
I got this game was fine until disk 2 where the game freezes and doesn't work. By the time I found this out I was unable to send back. Terrible product.
D**H
Good concept, not very good on story, dont like the dialog
I was pretty excited for this game, I am a JRPG nut.i love eternal sonata, lost odyssey, and infinite undiscovery and many more so i know what makes a good JRPG and thats story.I think this JRPG failed at that. Its a simple story and it gets interesting at disc 2 but the way it was presented was not very well.the screen shows 2 characters on the screen and they talk and you have to push A after each dialog sentence. not only does that get repetitive, there is no dynamic interaction when you have 2 characters on the screen talking to each other, and then if someone else is going to talk, 1 person will leave the screen and the other person will enter the screen and may say one word like "hmmm" and then leave and the other character will come back and you will think "WTF was that"its very static in dialog so the story is not great.however i am a JRPG nut and will buy any JRPG that will come out on the 360 but compared to blue dragon this is on my list as the worse so far.maybe a $[...] game [....] in a few years id wait to pick it up then
A**O
excellent
in new conditions, perfect, and a great game.