







🎯 Lead your guild, conquer Arcadia, and never miss the quest of a lifetime!
Arcadia Quest: Core Game is a fast-paced, campaign-driven tabletop miniatures game for 2-4 players aged 13+. Featuring 12 intricately designed hero figures and a modular board, players navigate through customizable quests, upgrading their heroes with unique gear and abilities. With intuitive dice combat and high player interaction, it offers endless strategic fun and social bonding in just 60 minutes per session.



| ASIN | B00OZTG1F0 |
| Assembly Required | No |
| Batteries Included | No |
| Batteries Required | No |
| Colour | Multicolor |
| Customer Reviews | 4.6 4.6 out of 5 stars (399) |
| Date First Available | 29 May 2014 |
| Generic Name | Arcadia Quest: Core Game |
| Importer | Boardway India, Ground Floor, 14A Nand Dham Industrial Premises CO-OP Society LTD, Reay Road Mumbai City 400010. PH - 9821977753 |
| Included Components | Card/boards/accessories of board game |
| Item Dimensions LxWxH | 30 x 30 x 10 Centimeters |
| Item Weight | 2 kg 800 g |
| Item model number | AQ001 |
| Language | English |
| Manufacturer | CMON |
| Manufacturer recommended age | 14 years and up |
| Material Type(s) | Plastic |
| Model Number | AQ001 |
| Net Quantity | 1 Count |
| Number of Game Players | 4 |
| Number of Puzzle Pieces | 642 |
| Product Dimensions | 30 x 30 x 10.01 cm; 2.8 kg |
| Remote Control Included? | No |
S**R
One of the best entry level table top miniatures games
Arcadia quest is a very elegant and simple campaign-based table top miniatures game. A campaign guide has a number of scenarios to choose from and each time you start a new quest you can mix these up to create a fresh game. Each player can choose three different heros (which forms that player's guild) with their own unique abilities which can be enhanced by some of the equipments found throught their journey of arcadia quest. Common quests and loot drops ensures constant battles not only with the common enemy (the various monsters) but also among the players which ensures fun player interactions throughout. As one progresses in the game the monsters as well as the other players become harder to kill to the point where you would be praying for a decent roll to at least not get killed in an attack that you started. This is where the game really shines for me. The combat system is pretty well structured and it makes total sense. The use of portals to jump around the map, opening and closing doors that affect line of sight, letting your guard down while moving from a space close to a monster and getting attacked in return, overkills (a system where in if you get a particular number of hits, you instantly kill the monster withought having to defend yourself from their counter attack). It all makes sense. All in all this is a very solid game which is always fun to play. Mixing up different scenarios each time you start a new quest keeps the game fresh. And then there are loads of expansions to add on to the fun. If you are looking to get into an easy campaign-based table top miniatures game with high player interaction then this should be the one for you.
A**R
Best game ever, so far. I did not expect my wife to like it as much as she does, she even stopped complaining about how much I spent on it. I have yet to play it with someone who does not love it. We played it much more than I actually expected to. When my wife and I are bored, rather than vegging out on the couch watching TV we play this game. The quality of the miniatures are excellent and the game play is so much fun you forget about the long set-up. Setting up the scenarios is the only problem, but that is only when you first do it. After a couple of scenarios you get a system down and you are looking forward to the game so much you don't think about how much work it is to set up. At least that has been my experience. I don't think I can recommend this game enough. I am looking forward to getting the expansion Beyond the Grave next month, and Arcadia Quest: Inferno (hopefully in October). Anyone worried about not getting enough since missing out on the Kickstarter and all the Kickstarter exclusives, don't. In my opinion they (the Kickstarter exclusive characters) would be awesome to have, but this game is amazing as is.
N**O
Sobre el envío: 5/5 llegó muy rápido y en excelentes condiciones Sobre el juego: 5/5 me aventuré a comprar este juego debido a las reseñas que vi y puedo decir con satisfacción que ha sido una de las mejores compras que he hecho. Aunque se usa el idioma es muy fácil de entender hasta para los que no hablan mucho en inglés. La calidad de las cartas es muy buena, el arte es atractivo y las miniaturas son excelentes, ¡dan ganas de pintarlas con solo verlas! El juego está pensado para jugar una campaña pero se ha implementado un modo desafío el cual es igual de atractivo. El juego se divide en dos vertientes jugador contra escenario y jugador contra jugador, lo cual hace que las partidas sean muy dinámicas y divertidas. El juego puede asustar a los novatos, ya que parece que tiene muchas reglas pero la verdad es que es tan fluido que se entienden muy fácilmente y con sólo jugar unos minutos todo se vuelve muy claro y fácil de aprender. Incluso jugando con erratas se vive un buen momento y nunca se siente roto. El único punto negativo que tiene es que el set up es un poco tardado pero vale la pena 100% En tiendas el juego es muy costoso, en español aún más. Realmente creo que por este medio es la manera más fácil de hacerse con este juego que debería estar en la ludoteca de todos los jugones.
Q**S
Very fun game, took about an hour to grasp the rules but was worth it. The pvp and pve side work perfectly. Many times, when playing, two players would form "alliances" because one person killed them, only for the alliance to fall apart quickly afterwards. This is due to the simple fact that alliances don't work for very long because you cant balance the rewards without taking huge risks or by intentionally slowing yourself down (which just enables the person you are crippling to keep progressing anyway). The objectives change every "scenario" as well and it looks to be a very clever game with many possibilities where you can make up your own scenarios if you are so inclined. Definately recommend, Be warned tho, the game actually takes up a lot more space that you realise. We ended up playing on the floor.
E**O
Arcadia Quest is a fun dungeon crawling game that has players going against the board and each other. At the start of the game, players, two to four, are given three characters to play through a campaign or stand alone adventure. A campaign is six scenarios which are made up of the games eleven scenarios that it comes with in the game. Each scenario will ask players to complete three objectives which two are driven by the scenario and a standard eliminate the other players. The first player to complete either the two objective scenarios with one eliminated player character, or two player character eliminations and one objective scenario will win that current scenario. This leads to what makes the game fun is that a player is never out of the running if they have one of their characters defeated. If they are eliminated by the enemies of the board, or fellow players, they can return by doing a simple rest action. That is the great mechanic of this game. Every time a player does an attack with one of their three characters they will have to place an exhaust token on that weapon. Eventually a player will no longer be able to do something and will need to rest. This gives a lot of strategy and timing that a player needs to consider on their turns. Combat itself is rolling dice, which is defined by being a range, bows, or close range attack, swords. Special equipment can add a little more to what a player can do, but it is still just rolling dice against enemies/players. When combating an enemy from the board a player chooses who they are using for their turn and activating a weapon for attack. That weapon dictates the amount of dice used, are they wanting swords or bows, and whatever other special power the player may have of that particular character. They then simply roll the attack trying to match or exceed an enemies health. This leads to another great effect in the game as enemies have an overkill rating. The overkill rating is the amount of success that needs to be rolled to avoid a retaliation attack. If a player does not hit that value the enemy gets to attack that player back, even if the player managed to eliminate the enemy. Players do not get the same counter attack when targeted by a player, but they can roll defense against a player's attack. Combat is fun, fast, and easy to learn. At the end of each scenario the players will tally up the amount of gold they earned from completing quests, being the first to complete a quest, and eliminating enemies/players. Then a drafting round will occur that gives players a chance to improve their characters for the next round. Someone would consider that this is the moment where the game will fall apart as the player with the most money will win the game, that is not true. Players are limited to only being able to buy three things. The items available to purchase are strong, but some can also be really cheap for players with little money to purchase. Yes, there are expansive powerful items, but never so much that it will make someone think the next round is going to that player. Also, since it is drafting, six cards dealt to each player as they pick two and pass the rest, players are able to choose to keep the most powerful item cards out of the other players hands by drafting that card, since that player can afford it. This series has fantastic miniatures to immerse anyone into the game, and plenty of expansions to keep players interested if they really fall in love with the series. Highly recommended for anyone who wants a dungeon crawler that is not co-operative, nice amount of dice chucking, and a fantastic amount of replay value.
A**R
Game is very good and original. High quality components. I recommend some house rules for 2 players. The games suggests only doing a portion of each mission, while we chose to do all after the first playthrough. Set up time is quite high. And for 2 players, 50% or more of the components set up, won't end up getting used, because the goals will be completed already. Doing all goals, helped alleviate this. Certainly still a fun game, but the campaign didn't last long. Can do all the scenario's in 2 playthroughs. All in all, a fairly simple and original game, but has some odd/awkward monster rules that take a few rounds to really remember. Also not as much item variety as other RPG type games. But they stay simple enough to actually remember what they do at a glance. Suggest more than 2 players, and the game would probably play much better. Turns go quite quickly which is nice.