---
product_id: 510230200
title: "Inside The Box | Sub Terra II: Inferno's Edge | Board Game | Ages 14+ | 1-6 Players | 60 Minutes Playing Time"
brand: "inside the box board games"
price: "RM557"
currency: MYR
in_stock: true
reviews_count: 2
category: "Inside The Box Board Games"
url: https://www.desertcart.com.my/products/510230200-inside-the-box-sub-terra-ii-infernos-edge-board-game
store_origin: MY
region: Malaysia
---

# 60 min intense gameplay 1-6 players cooperative mode Dynamic tile-based cave system Inside The Box | Sub Terra II: Inferno's Edge | Board Game | Ages 14+ | 1-6 Players | 60 Minutes Playing Time

**Brand:** inside the box board games
**Price:** RM557
**Availability:** ✅ In Stock

## Summary

> 🔥 Escape the Inferno or Get Left in the Dark! 🔥

## Quick Answers

- **What is this?** Inside The Box | Sub Terra II: Inferno's Edge | Board Game | Ages 14+ | 1-6 Players | 60 Minutes Playing Time by inside the box board games
- **How much does it cost?** RM557 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.com.my](https://www.desertcart.com.my/products/510230200-inside-the-box-sub-terra-ii-infernos-edge-board-game)

## Best For

- inside the box board games enthusiasts

## Why This Product

- Trusted inside the box board games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Teamwork Makes Survival Possible:** Strategize with up to 6 players to conquer hazards and nightmare creatures
- • **Endless Replayability with Every Tile:** Randomized tile draws create a fresh, unpredictable cave every game
- • **Race the Clock, Outsmart the Darkness:** 60 minutes of edge-of-your-seat cooperative horror thrills
- • **Immersive Horror Experience for Millennials:** Perfect blend of suspense, social bonding, and brainy gameplay
- • **High-Stakes Strategy Meets Fast-Paced Action:** Balance risk and reward as lava surges and Guardians close in

## Overview

Inside The Box | Sub Terra II: Inferno's Edge is a cooperative horror board game for 1-6 players aged 14+, featuring a dynamic tile-based cave system and intense 60-minute gameplay. Players must work together to navigate hazards, avoid nightmare creatures, and escape a volcanic underground before time runs out. With high replayability, strategic depth, and immersive suspense, it’s a must-have for millennial professionals craving thrilling social game nights.

## Description

Product Description You and up to five friends are trapped deep underground. Explore quickly, avoid deadly hazards, run from the darkness. Can you escape? Sub Terra is a cooperative horror board game for 1-6 players. Explore a tile-based cave system to find the way out, surviving deadly hazards, obstacles and nightmare creatures stalking you in the darkness. Directions Instructions included

Review: Slow delivery but well packed - Posted the day after ordering but took a week to arrive. This was still within the given timescales when ordered. Arrived safely and intact and as described.
Review: Fast Paced Co-op Fun, let down by components. - My wife and I acquire board games over the year to be played during my extended Christmas break. Having thoroughly baked our brains with Lord of the Rings: The Card Game – Revised Core Set we decided on a little light relief before tackling the behemoth that is Vantage. Sub Terra II fits the bill. The box contains the usual tokens to punch-out, a refreshingly lightweight rulebook, ten character/Explorer cards, some plasticky meeples (the purple meanie Guardians are irritatingly difficult to stand upright), a bunch of tiles and a volcano round-counter tracking path. During the first playthrough the rulebook makes more sense, but it was a bit confusing on the initial read-through. A quick You-Tube browse showed few how-to-play English language offerings (the one by the publisher is dreadful) but we found a play-through by ‘Meeple Overboard’ which helped. The aim of the game is to explore a temple, inconveniently inside a mostly dormant volcano, find some keys, take them to the sanctum, acquire an artefact then leg it to the exit before the volcano becomes active, all the while avoiding the Guardians. Sounds simple? No, not really. With two players, each player choses two Explorers. Each Explorer has a couple of special abilities, a health total and a meeple matching the card banner colour. The thirty regular temple tiles are randomly jumbled in a cloth bag. The lovely embroidered velvet bag supplied with the game is far too small so we raided the Carcassonne box for a bigger one. The turn structure is simple. After the starting tiles are laid, the Explorer meeples are placed at the entrance. Working clockwise, each Explorer has two actions to use such as move, reveal & place a tile, heal an Explorer, attack a Guardian, dig-out a collapse etc. Many of the tiles have special characteristics; ruins that have collapsed, traps, lava surges & Guardian spawning sites and there are three Key tiles. The tiles have two faces (normal temple and lava flow) and are initially placed temple side up. After an Explorer has completed their two actions, a nasty Hazard die is rolled; this can trigger traps or lava surges, activate Guardians, spawn new ones etc. At the end of each turn the gameplay then proceeds with the next Explorer in a clockwise direction. At the end of the round the volcano tracker advances and the Guardians have their two actions; they can, for example, move closer to or attack an Explorer, whereupon the Explorer loses one health. An Explorer with no health is considered ‘downed’ and can only perform a single crawl move action to a connected tile. Explorers are not killed by ‘normal’ damage. If all Explorers are downed then it’s game over. Annoyingly, Guardians are not harmed by traps & lava. Tiles have to be laid adjacent and connected to the current Explorer’s tile to form a network of connected paths through the temple. When all the tiles have been placed, the Sanctum is revealed at the furthest possible linear point from the entrance. The explorers have to visit the Key tiles to obtain the keys then take them to the Sanctum to acquire the Artefact. Everyone then legs it for the entrance, the primary aim being for the Explorer with the Artefact to reach the entrance, but getting everyone out is the best outcome. If the volcano tracker reaches zero and the Artefact is still in the Sanctum, game over, but if the Artefact is in an Explorer’s possession, the volcano becomes active and now everything gets a lot worse. The Sanctum tile is flipped to the lava flow side. Every time the lava surge is rolled on the hazard dice (yep, two dice now) two connected tiles, starting from the Sanctum, are flipped to the lava flow side. The lava thereby rapidly cascades through the temple destroying everything in its path. To get the hang of the mechanics we played the first game without the Guardians, just to make it a bit(lot) easier. We got everyone out before the volcano erupted, but only just and it took lots of co-operation, some careful planning & luck to keep Explorers healthy and to create a clear route from the likely location of the Sanctum back to the entrance. Our second game, with the Guardians, looked like it was going to be far too easy. However, we used precious time keeping on top of the Guardians so the volcano erupted and caught us while we were dashing towards the entrance. Man! That lava moves fast. To summarise, this is a fun game. Highly co-operative & fast paced with simple rules, not at all easy to win and highly replay-able thanks to the randomness of tile reveals & dice and the permutations of available Explorers. The fixed turn order is annoying so, currently, we have house-ruled it so that each player plays their two Explorers in whichever order appears best for the current round. Think of the game as a bit like a combination of Carcassonne and Forbidden Island on steroids. For such a seemingly simple game, there is a surprising amount of strategic planning but Spirit Island is not. The game is let down slightly by the initially confusing & slightly omission prone rulebook, irritating purple meanie meeples and the tile bag but don’t let that put you off. It’s fun! EDIT: Having got enjoyably lost in Vantage for weeks we have returned to Sub Terra II for a change of scenery. We hadn’t noticed last time that the tile count is wrong. We have the requisite number but the mix of tile types does match the rulebook – we are missing all thee spike traps, one normal ‘T’ tile and have two extra lava traps and two extra ruin ‘X’ tiles. Oops – bit of a printing problem. I have had to accordingly downgrade my review score and the component quality value. The game is, however, still perfectly playable. Rulebook: 7/10 Complexity: 4/10 Component quality: 4/10 Replay-ability: 9/10 Gameplay pace: 10/10

## Features

- Cooperative horror experience: Immerse yourself in a thrilling cooperative horror board game for 1-6 players, where you and your friends are trapped deep underground.
- Explore a tile-based cave system: Navigate through a dynamic tile-based cave system as you search for the way out, encountering deadly hazards, obstacles, and terrifying creatures.
- Race against time: Move quickly to avoid the ever-present dangers and the encroaching darkness that threatens to consume you.
- Survival is key: Strategise and work together with your friends to overcome the challenges, survive the nightmare creatures, and ultimately escape from the depths of the underground.
- Intense and suspenseful gameplay: Experience an intense and suspenseful gaming experience as you face the unknown, with every decision potentially leading to either salvation or doom.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B08MWRXDVH |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Best Sellers Rank | 89,546 in Toys & Games ( See Top 100 in Toys & Games ) 2,198 in Board Games (Toys & Games) |
| Colour | Multicolor |
| Customer Reviews | 4.0 4.0 out of 5 stars (4) |
| Date First Available | 13 Jun. 2023 |
| Educational Objective(s) | Enhance teamwork, strategic thinking, and problem-solving skills |
| Item model number | ITBSUBTERRAIICORE |
| Language | English |
| Manufacturer recommended age | 14 years and up |
| Material Type(s) | Cardboard |
| Number of Game Players | 5 |
| Product Dimensions | 19.05 x 27.94 x 7.62 cm; 1.22 kg |
| Release date | 13 Jun. 2023 |

## Product Details

- **Brand:** Inside the Box Board Games
- **Genre:** Cooperative, Adventure
- **Material:** Cardboard
- **Number of players:** 5
- **Theme:** Horror

## Images

![Inside The Box | Sub Terra II: Inferno's Edge | Board Game | Ages 14+ | 1-6 Players | 60 Minutes Playing Time - Image 1](https://m.media-amazon.com/images/I/71m+bgOeHiS.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Slow delivery but well packed
*by G***B on 17 February 2023*

Posted the day after ordering but took a week to arrive. This was still within the given timescales when ordered. Arrived safely and intact and as described.

### ⭐⭐⭐ Fast Paced Co-op Fun, let down by components.
*by W***E on 27 December 2025*

My wife and I acquire board games over the year to be played during my extended Christmas break. Having thoroughly baked our brains with Lord of the Rings: The Card Game – Revised Core Set we decided on a little light relief before tackling the behemoth that is Vantage. Sub Terra II fits the bill. The box contains the usual tokens to punch-out, a refreshingly lightweight rulebook, ten character/Explorer cards, some plasticky meeples (the purple meanie Guardians are irritatingly difficult to stand upright), a bunch of tiles and a volcano round-counter tracking path. During the first playthrough the rulebook makes more sense, but it was a bit confusing on the initial read-through. A quick You-Tube browse showed few how-to-play English language offerings (the one by the publisher is dreadful) but we found a play-through by ‘Meeple Overboard’ which helped. The aim of the game is to explore a temple, inconveniently inside a mostly dormant volcano, find some keys, take them to the sanctum, acquire an artefact then leg it to the exit before the volcano becomes active, all the while avoiding the Guardians. Sounds simple? No, not really. With two players, each player choses two Explorers. Each Explorer has a couple of special abilities, a health total and a meeple matching the card banner colour. The thirty regular temple tiles are randomly jumbled in a cloth bag. The lovely embroidered velvet bag supplied with the game is far too small so we raided the Carcassonne box for a bigger one. The turn structure is simple. After the starting tiles are laid, the Explorer meeples are placed at the entrance. Working clockwise, each Explorer has two actions to use such as move, reveal & place a tile, heal an Explorer, attack a Guardian, dig-out a collapse etc. Many of the tiles have special characteristics; ruins that have collapsed, traps, lava surges & Guardian spawning sites and there are three Key tiles. The tiles have two faces (normal temple and lava flow) and are initially placed temple side up. After an Explorer has completed their two actions, a nasty Hazard die is rolled; this can trigger traps or lava surges, activate Guardians, spawn new ones etc. At the end of each turn the gameplay then proceeds with the next Explorer in a clockwise direction. At the end of the round the volcano tracker advances and the Guardians have their two actions; they can, for example, move closer to or attack an Explorer, whereupon the Explorer loses one health. An Explorer with no health is considered ‘downed’ and can only perform a single crawl move action to a connected tile. Explorers are not killed by ‘normal’ damage. If all Explorers are downed then it’s game over. Annoyingly, Guardians are not harmed by traps & lava. Tiles have to be laid adjacent and connected to the current Explorer’s tile to form a network of connected paths through the temple. When all the tiles have been placed, the Sanctum is revealed at the furthest possible linear point from the entrance. The explorers have to visit the Key tiles to obtain the keys then take them to the Sanctum to acquire the Artefact. Everyone then legs it for the entrance, the primary aim being for the Explorer with the Artefact to reach the entrance, but getting everyone out is the best outcome. If the volcano tracker reaches zero and the Artefact is still in the Sanctum, game over, but if the Artefact is in an Explorer’s possession, the volcano becomes active and now everything gets a lot worse. The Sanctum tile is flipped to the lava flow side. Every time the lava surge is rolled on the hazard dice (yep, two dice now) two connected tiles, starting from the Sanctum, are flipped to the lava flow side. The lava thereby rapidly cascades through the temple destroying everything in its path. To get the hang of the mechanics we played the first game without the Guardians, just to make it a bit(lot) easier. We got everyone out before the volcano erupted, but only just and it took lots of co-operation, some careful planning & luck to keep Explorers healthy and to create a clear route from the likely location of the Sanctum back to the entrance. Our second game, with the Guardians, looked like it was going to be far too easy. However, we used precious time keeping on top of the Guardians so the volcano erupted and caught us while we were dashing towards the entrance. Man! That lava moves fast. To summarise, this is a fun game. Highly co-operative & fast paced with simple rules, not at all easy to win and highly replay-able thanks to the randomness of tile reveals & dice and the permutations of available Explorers. The fixed turn order is annoying so, currently, we have house-ruled it so that each player plays their two Explorers in whichever order appears best for the current round. Think of the game as a bit like a combination of Carcassonne and Forbidden Island on steroids. For such a seemingly simple game, there is a surprising amount of strategic planning but Spirit Island is not. The game is let down slightly by the initially confusing & slightly omission prone rulebook, irritating purple meanie meeples and the tile bag but don’t let that put you off. It’s fun! EDIT: Having got enjoyably lost in Vantage for weeks we have returned to Sub Terra II for a change of scenery. We hadn’t noticed last time that the tile count is wrong. We have the requisite number but the mix of tile types does match the rulebook – we are missing all thee spike traps, one normal ‘T’ tile and have two extra lava traps and two extra ruin ‘X’ tiles. Oops – bit of a printing problem. I have had to accordingly downgrade my review score and the component quality value. The game is, however, still perfectly playable. Rulebook: 7/10 Complexity: 4/10 Component quality: 4/10 Replay-ability: 9/10 Gameplay pace: 10/10

## Frequently Bought Together

- Sub Terra II: Inferno’s Edge – Board Game by Inside the Box 1-6 Players – Board Games for Family – 45-75 Minutes of Gameplay – Games for Game Night – Teens and Adults Ages 14+ - English Version
- Inside The Box Sub Terra: Extraction

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*Product available on Desertcart Malaysia*
*Store origin: MY*
*Last updated: 2026-01-31*