---
product_id: 253654369
title: "Terra Mystica"
brand: "z-man games"
price: "RM922"
currency: MYR
in_stock: true
reviews_count: 5
url: https://www.desertcart.com.my/products/253654369-terra-mystica
store_origin: MY
region: Malaysia
---

# 30-min gameplay Minimal luck, pure strategy 14 unique factions Terra Mystica

**Brand:** z-man games
**Price:** RM922
**Availability:** ✅ In Stock

## Summary

> ♟️ Own the board, outsmart your rivals, and never settle for luck!

## Quick Answers

- **What is this?** Terra Mystica by z-man games
- **How much does it cost?** RM922 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.com.my](https://www.desertcart.com.my/products/253654369-terra-mystica)

## Best For

- z-man games enthusiasts

## Why This Product

- Trusted z-man games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Skill Over Luck:** Zero dice, zero random events—pure strategic planning rewards your foresight and tactics.
- • **Dynamic Landscape Control:** Terraform and transform the board to dominate your rivals and shape your victory path.
- • **Master 14 Distinct Factions:** Each faction offers a unique playstyle, ensuring no two games feel the same.
- • **Fast-Paced Strategic Battles:** Engage in intense 30-minute sessions perfect for busy professionals craving quick yet deep gameplay.
- • **Replayability That Never Fades:** With countless strategies and faction combos, every game feels fresh and challenging.

## Overview

Terra Mystica is a highly strategic board game for 2-5 players aged 13+, featuring 14 unique factions competing to terraform landscapes and build structures. With minimal luck involved, it rewards deep planning and tactical skill in fast-paced 30-minute games. Its rich replayability and balanced factions make it a must-have for strategy enthusiasts seeking a dynamic and engaging experience.

## Description

In the land of terra mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: desert fakirs, nomads plains halflings, cultists swamp alchemists, darklings lake mermaids, swarmlings forest witches, auren mountain dwarves, engineers solitude giants, chaos magicians proximity to other groups is a double edged sword in terra mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult

Review: Sitting down to the Terra Mystica rule book felt like preparing for an exam, but after a first play through, the mechanics work smoothly and I’m itching to play again. Moderately long set up time means this is likely to be the main event rather than a palate cleanser at a gaming session.
Review: This game is a lot of fun and has really good replay value. Initially there are a lot of different aspects to learn, and it took a couple games to get comfortable. Also if a new player comes along, it takes a good 15 minutes to go over everything with them and they won't quite get it until you play. My copy came missing a piece, even though it was 30 days past purchase when I finally noticed. I emailed Z-man games and they sent out a replacement piece for free, the next day. ++ Pros: No two games are the same, depending on what race you choose, it can drastically change your play style. However so far they all seem to be very balanced against each other. There are many different paths to earning points for victory. Games never run long, each one only takes about 60-90minutes if everyone has played before, we often find ourselves wishing there were more rounds with how quick it goes. The game is a lot more skill based, than other games like Catan, with very little luck involved. No dice to roll, no random event cards. Cons: Only supports up to 5 players, I'm hoping that they come up with an expansion to allow more players.

## Features

- Fun strategy game with a simple game principle and very little luck involved
- Govern one of 14 factions trying to transform the landscape on the game board in your favor in order to build your structures
- Large number of possible games keeps it entertaining every time
- 30 minute game for 2 to 5 players (ages 13+)

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00APPE4HK |
| Assembly Required | No |
| Batteries Included? | No |
| Batteries Required? | No |
| Best Sellers Rank | #299,043 in Toys ( See Top 100 in Toys ) #11,144 in Board Games |
| Color | Multicolor |
| Customer Reviews | 4.6 4.6 out of 5 stars (478) |
| Date First Available | 4 April 2013 |
| Educational Objective(s) | Enhance strategic thinking and planning skills |
| Item model number | ZM7240 |
| Language | English, French |
| Manufacturer recommended age | 3 years and up |
| Material Type(s) | Cardstock |
| Number of Game Players | 2-5 |
| Number of Puzzle Pieces | 1 |
| Product Dimensions | 22.35 x 9.14 x 31.5 cm; 2.5 kg |
| Remote Control Included? | No |

## Product Details

- **Brand:** Z-Man Games
- **Genre:** Strategy
- **Material:** Cardstock
- **Number of players:** 2-5
- **Theme:** Strategy

## Images

![Terra Mystica - Image 1](https://m.media-amazon.com/images/I/71xIN0bJyjL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Review
*by C***… on 6 January 2024*

Sitting down to the Terra Mystica rule book felt like preparing for an exam, but after a first play through, the mechanics work smoothly and I’m itching to play again. Moderately long set up time means this is likely to be the main event rather than a palate cleanser at a gaming session.

### ⭐⭐⭐⭐⭐ Review
*by L***X on 18 April 2015*

This game is a lot of fun and has really good replay value. Initially there are a lot of different aspects to learn, and it took a couple games to get comfortable. Also if a new player comes along, it takes a good 15 minutes to go over everything with them and they won't quite get it until you play. My copy came missing a piece, even though it was 30 days past purchase when I finally noticed. I emailed Z-man games and they sent out a replacement piece for free, the next day. ++ Pros: No two games are the same, depending on what race you choose, it can drastically change your play style. However so far they all seem to be very balanced against each other. There are many different paths to earning points for victory. Games never run long, each one only takes about 60-90minutes if everyone has played before, we often find ourselves wishing there were more rounds with how quick it goes. The game is a lot more skill based, than other games like Catan, with very little luck involved. No dice to roll, no random event cards. Cons: Only supports up to 5 players, I'm hoping that they come up with an expansion to allow more players.

### ⭐⭐⭐⭐⭐ Review
*by T***Y on 23 November 2015*

So this has been one of those board games I bought awhile ago and let it set on my shelf without playing for months. We finally had a game night with some of my adventurous players, and we pulled it out. It took us about 1.5 hours to read the instructions and get the components ready. That seems really daunting I am sure, but here's the thing. Even though we scratched out heads a lot, once we started playing... it was pretty awesome. The rules, and there are a lot of them, just start to make sense as you play although I don't see how you can skip doing the first read through. I won't go into super details about how to play the game since there are hundreds of videos and sights for that. I want to talk about what makes this a rich experience for some gaming groups. Components: These are really well done. The wooden pieces are vibrantly colored and vary enough where it's easy to see which vacation is which. The faction boards themselves are beautifully colored with clear information on it. The board is beautiful. This really is a stunning game to look at and play. Your Game Group: This is great for people who love a variety. The factions play differently. If you are the Cultist faction, you're probably going to spend a lot of time trying get points from the cults, for example. The mermaids can use the river system in ways others can't. This means you can have a different experience with each faction playing against other factions. It keeps the game fresh and interesting. Of course we only played with the recommended original three, but it quickly became obvious that we were really interested in seeing how the others play. There are a lot of words in that manual, but if your group is like mine, and you have 2-3 others like yourself who will dive into a new game and then guide others through playing it the next time around, your impatient members will be fine learning as they go. It's not as complicated as it seems. And like a lot of great strategy games, once you get the concepts down, it's all about the experience of playing with others... what they're doing, and what that should mean for what i am doing. This game is also about balance. You can wind up with too much money and not enough workers and vice versa, but generally, you're not going to have someone sitting around unable to do something just because they made a few mistakes early on. There's a chance to overcome that. Our first run through proved that the early leader lost their advantage once someone else started taking advantage of their faction's special actions. I'd love to give you an example of another game this compares to, but I've never played game like this before, nothing like it. If you have a group that loves being different, as in the colors mean more than just a different color, and they like planning ahead, but don't agonize over every decision, this will work for them. It can play pretty quickly too once you get going. Great fun. The components make it worth the price, and the experience will keep you going back for more. This will be a great addition to any collection.

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*Product available on Desertcart Malaysia*
*Store origin: MY*
*Last updated: 2026-03-06*