










🎯 Dominate the battlefield with Ghosts — where every frame counts and every soldier is unique.
Call of Duty: Ghosts for PlayStation 3 redefines the franchise with a powerful next-gen engine delivering 60 FPS gameplay, an unprecedented soldier customization system with over 20,000 combinations, and dynamic multiplayer maps that evolve during matches. Featuring a gripping campaign set in a fractured America, innovative multiplayer modes including the intense Extinction co-op, and a fresh tactical lean and movement system, Ghosts offers a deeply immersive and strategic FPS experience tailored for competitive and casual players alike.
| ASIN | B003O6CBIG |
| Best Sellers Rank | #3,119 in Video Games ( See Top 100 in Video Games ) #14 in PlayStation 3 Games |
| Compatible Video Game Console Models | Sony PlayStation 3, Sony PlayStation 3 Slim, Sony PlayStation 3 Super Slim |
| Computer Platform | PlayStation 3 |
| Customer Reviews | 4.7 4.7 out of 5 stars (6,051) |
| Date First Available | April 26, 2013 |
| Global Trade Identification Number | 00047875846777, 00478758467770 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.47 ounces |
| Item model number | 84677 |
| Language | English |
| Manufacturer | Activision |
| Number of Players | 2 |
| Product Dimensions | 6.91 x 5.34 x 0.56 inches; 2.47 ounces |
| Publication Date | November 5, 2013 |
| Rated | Mature |
| Release date | November 5, 2013 |
| Type of item | Video Game |
| UPC | 803982760524 065555569488 478758467770 047875846777 |
J**Y
Ughh, sick of the stupid people, this game is great!!!!
I've read several reviews, and people's stupidity is annoying. Not trying to sound like a jerk, but when people think Infinity Ward removed custom emblems, I can feel my brain cells commiting suicide. Treyarch did the custom emblems, Infinity Ward never did. They always used pre-made emblems. They're different companies with different styles, and different builds. As for the class system, it's different, but I love it. The only downside is the perk points and the lack of camo for secondary weapons, which was introduced in Ghosts' predecessor, Black Ops 2. But there are upsides. The attachments, particularly on handguns, are better. Now you can combine Akimbo with other attachments, something BO2 couldn't do, and there are some better scopes. Lots of people hate Thermal, but now there's the Thermal Hybrid Scope. As the name suggests, it's a Hybrid scope with a primary thermal function, but when people get close, Thermal is bad, so switch to the red dot function. They also have the VMR sight, which is like a Red Dot Sight with Variable Zoom without that bulky ass exterior. Now the scorestreaks are purely awesome. There are even Juggernauts now, three in fact. The Juggernaut with a Minigun and handgun (I believe it's the P226, but it could be the MP443 Grach), a Juggernaut with a Riot Shield and .44 Magnum, and a Juggernaut with a knife and throwing knife. All of these have strengths and weaknesses, such as a strength or lack of speed and strength or lack of armor.Then there's the ODIN and LOKI satellites, which let you deploy a Minigun Juggernaut, Care Packages, and strike down foes with large and small "rods". Now downsides would be the lack of small maps, so far the only one is Free Fall, and the small amount of health you get. Now it's easy to die, which can be annoying, though I understand their (Infinity Ward's) desire for realism. The new modes are great though:Cranked, Hunted, Blitz, and even the return of Infected (though I believe it was called Infection in MW3). Now the Extinction mode is both super difficult and super fun. As long as you play with friends who are good, because some people will screw up easy Challenges. Challenges earn extra Skill Points, and in Extinction, Skill Points are King. Also, a good class and ability variety is recommended. Everybody shouldn't be Tanks with Death Machines and Team Explosives, but should be spread out, so there should be a Medic, Weapon Specialist, Tank, and Engineer. Each class has buffs earned at higher levels, such as increased health and melee damage, acid invulnerability, Sleight of Hand (Faster Reload), and increased wallet capacity. Prestiging in Extinction, by leveling up once more after Lv.30, allows access to Relics, which increase the difficulty by increasing damage dealt to you, reducing damage dealt to enemies by you, or even halving wallet capacity, or stripping you of your class and it's perks. The campaign is great, with plenty of variety and plenty of action, and also chances to try out new weaponry, such as the Mk32 Grenade Launcher and controlling a Guard Dog (named Riley in the Campaign), and even a remote sniper. Now, in terms of difficulty, this game's campaign is probably the easiesr I've played, even on Veteran. And I've tried MW2 on Veteran, beat through Act 2, Black Ops 1 and 2 on Veteran, which are both really hard, and MW3 on Hardened, which was still pretty hard. And to all the arrogant pricks that may read this, be quiet, nobody wants to hear how easy you think any of those game's Veteran difficulties were or weren't, I'm just using them as a comparison, showing how easy Ghosts is, especially if your good at Multiplayer in any game or Zombies in the Black Ops games. The graphics aren't as bad as everybody says, and most certain;y not to the point of abandoning this game. If they're poor, they have a reason to be. The PS4 and Xbox One versions were launch titles, so they had to worry about those first, but still wanted to sell the game for PS3 and Xbox 360, so they just quickly downgraded the grapchics. Though I still think they did a great job. So for all those people who quit for the lack of custom emblems or the realistic damage (except you can still die by getting shot in the foot), I hope you enjoy your unrealistic FPS'. Oh, and for those freaking out that they're making another COD next year, look it up: They've been doing yearly releases since COD2, some have been remakes for consoles like DS, but I bet they play like totally different games. I hope this review helps attract some gamers who enjoy realism and difficulty to Ghosts, and you can add me on PSN as DASAZ_Z0MB13 or Deaths_Lullaby if you want to. I play this at my friends, but welcome playing with non-randoms with open arms. As long as your not a Halo Jumper. And I apologize if I offended anyone reading this.
A**C
A Step in the right Direction
This game is really good game, the only thing that is bad about it is the marksman class. What was great about it was all the different types of perks and barrel attachments. The campaign has great graphics and good game play, although I do wish they would have kept the pick what you want to use before each mission. The MP is awesome, thanks to gun game. It also has a great selection of weapons, of course the sub machine guns still did rule this game. This game does still include 2 player offline, if that is what you do. Here is the rating for each weapons class: Assault rifles: All of the assault rifles are good, and you can change them to burst, semi, or fully automatic. For some odd reason when you change an assault rifle to semi auto it becomes a two to three shot kill. Sub machine guns: You can't go wrong with any of them except the CBJ-MS, which absolutely sucks. The vector for this games has less fire rate than the BO2 one, which makes it more accurate and easier to control. They also switched the Mtar-X to the sub machine gun class, it fire rate is also slow but can be fixed with rapid fire. Best attachment for the smg class: foregrip Sniper Rifles: All of the bolt-action snipers are great, but the semi-auto are terrible. There is an extra attachment that only the snipers have available: the chrome lined barrel. The chrome lined barrel increases damage and kick. So with the combo of FMJ and the chrome barrel, both bolt action snipers become one-shot kill machines. The Lynx is absolutely the worst sniper ever! Supposedly it some type of huge caliber, so it has a lot of kick but any sort of damage compared to the kick. The other semi-auto is almost better because it already comes with a silencer. Best attachment for the sniper class: FMJ or the Thermal site Light Machine Guns: The LSAT is absolutely the best LMG in this game, on the other side is the chain saw. I have no idea why they included it in this game, it is completely worthless. The m27 is not a bad LMG, but you have to have rapid fire to go with, since it fires super slow for an LMG. Same with the Ameli, which goes crazy when you fire it, it is definitely not useful in longer range fights. The best attachment for the LMG class: Fore grip Shotguns: This class I can't choose between the FP6 and the Tac12 both are pump. The bulldog is a very wimpy and not worth using. The MTS-225 has a lot of kick and still does not have that much damage. One thing that separates the Tac 12 from the FP6 is that it has a smart choke which means that when you ADS you get a tighter spread. All of the shotguns can come with a slug attachment, which is not very useful. Best attachment for shoguns: Fore grip I am not going over the marksman class because I didn't mess with it that much. Pistols: The Gold PDW is the best but you have to prestige or something like that to get it. But the P226 is the best pistol that does not require anything but levels. The regular PDW is really bad mainly because it is burst fire, and a has a pause between each burst, and reloading takes a long time. The M9A1 is just a bb gun same with the Grach but the Grach is a little better. The 44 Magnum is fine with iron sites, but with an ACOG it literately cannot shoot straight. Best attachment for pistols: Extended mags(not available on the 44) I did enjoy the Extinction once, but didn't want to play it again. Overall this game is a step in the right direction and is better than BO2
E**E
The reviewers were WRONG
I didn't buy this game when it first came out, the reviews were scathing. I don't know what game those reviewers were reviewing, or if they were retro-fanatics and this was too different, but I have say, those reviewer were as wrong as can be. With 100 games on the shelf, I rate this one top or near the top. My son and I have been gaming nightly since 2001. We don't play online because we haven't a circuit that supports it. As a result, how well written and staged a game is and the attention given to features to make replay certain, is very important to us. This game delivers, and does so in a way that encompasses many of the features that our former favorite games had, while building new options on top. If you want a game that lets you play at home and lasts more than a night, this is the one. The campaign has more variety than I have yet seen. Regardless of what the reviews say, it's fresh even for the CoD series. On top of rock solid normal infantry and vehicle play, there are twists such as underwater, in space, the "dog" and numerous remote control air, tank and ground scenarios that are innovative and work well. Found nothing that felt broken or poorly tested. The story is as endearing as most games get. Campaign is a joy to replay. Extra features are great for having a full experience even if you can't get online. Great for a private group to play offline. There are sufficient modes to keep you going for quite some time. This is an excellence only shared by Reach and Killzone 3. Ghosts is actually better than KZ3 and of course more realistic than Reach. Of particular importance is the intelligence of the AIs in all the extra modes. Every trick you've ever seen by a real player is seen in their Veteran level AI. They are tough and enable some great scenarios. We like setting up a series of 10 AIs, then picking a spot in a map and defending it from them. The configurability of the three offline modes are excellent. It goes without saying that the guns are good, solid and fun to use, support weaponry too. Graphics are very good. People are modeled realistically, animations top-notch. Cinematic moments are often nothing short of epic. Cut-scenes are frequent enough that there is a story unlike many games which barely hint what you are doing with background. The fight-rest-fight-rest action let's you reach achievement points before you get to the point where you are thinking, "I'll be glad when this is over". I've nothing but praise for this game. In the past, the only CoD series game I really liked was World at War, but this tops that by a shot. After the fact update: One thing we have noticed that troubled us, is that the stats reporting in offline multiplayer are about the worst we have seen in any game. Much worse than even the old CoD4MW. We thoroughly enjoy the game, but the stats give virtually nothing. Perhaps they are irrelevant to online players, but when you are forced to play offline, stats provide improvement feedback.
A**6
Buena compra
excelente juego
J**S
Good game, but could have been done with or without the Call of Duty franchise name...
First off, I am not trying to knock this game, it's a great game! It, however, is not what I was expecting. It is a typical "post-invasion" game like Homefront or Modern Warfare 2. SPOILER ALERT::: Father (Elias) and two songs (Hesh and Logan) are talking over a campfire, missiles fall in town and the family has to escape. Next mission you play as USAF crew aboard NASA satellite that has been taken over... missiles are launched...cut back to current mission... Walker family escaping the rain of missiles. Cut to current day.... Group of rag-tag soldiers (since the government has collapsed) serving as infantry, keeping their base safe from invading forces. That is the only way to explain how two brothers wind up working together in direct combat with supervisory roles. Hesh is K9 operator, and Riley (the dog) can actively be used in missions. Assigned to go out into "No Man's Land", they wind up on a mission to rescue a "Ghost" (legendary SpecOps operators) They realize the man who captured said Ghost was once a Ghost who was captured and brainwashed...(Rourke).. said Ghost is located, but dead. Walker brothers respond back to their home base to rescue their father (Elias)... Rourke's people are already invading... Hesh and Logan are rescued by a Ghost, who, you guessed it, is their father. Next mission you play as Elias and the storyline explains how Rourke is left behind by the Ghosts.. Rourke goes on a Ghost-hunt and winds up capturing the Ghosts in Vegas.... The Walker family is tied up and interrogated by Rourke... Logan breaks free and grabs Rourke's gun, but cannot control it, Rourke manages to grab onto Logan and forces him to shoot Elias. Hesh is unable to break free. Rourke pistol whips Logan to the ground and then knocks Elias over, and executes him in front of Logan and Hesh. Hesh and Logan then placed with Rourke's men guarding them, Logan and Hesh break free and overcome the guards, also freeing their other Ghost members... K9 Riley is wounded and has to be carried off the battlefield. Hesh and Logan become Ghosts.... try to capture Rourke several times while completing missions, but fail. Hesh becomes squad leader, K9 Riley is "retired" and stays on their USN Carrier with Merrick... The Carrier is attacked, the Ghosts have to withdraw... A mission is launched to defend a NASA satellite in space, upon arrival it is overtaken with enemy forces and the USAF soldiers have to re-take it and stop missile launch. They wind up syncing the missiles and use them against Rourke's forces... they are ordered to launch missiles against a train with Ghosts aboard. This next mission Hesh and Logan eventually track Rourke to a train, their attempt fails and they order the USAF personnel in space to launch the missiles onto the train to destroy it... the train is plummetted into the ocean and Rourke attacks Hesh. Logan recovers and picks up a revolver, which is empty.... Hesh tosses bullets towards Logan, who loads the revolver... Hesh holds Rourke down and Logan fires, striking Rourke and Hesh, and breaking the glass in the train car, causing it to flood. Logan grabs Hesh and pulls him out of the car and onto the beach, where they watch the missiles strike Rourke's forces... You think its the end and BAM! out of nowhere and injured Rourke attacks Logan and Hesh, and drags Logan off to be brainwashed as another Ghost hunter. All in all a good game with good combat simulation, just not the game I thought it was going to be. Multiplayer is a little more challenging, but good.
D**N
Call of duty (ghosts)
Just what I was looking for.
L**A
Best game ever.
The storyline was great. multiplayer was awesome just everything about it was good.
S**N
An honest review from an honest purchaser
I might be what you call a Call of Duty veteran. I own CoD: 4, MW2, MW3, BO2 and now Ghosts. Please do not listen to the one star reviews, as those are from trolls. Only listen to Amazon Verified Reviews. I preordered this game and it came today, on launch day. I ripped open the game and put it in. The menus are much cleaner than BO2, and easier to understand. I played about 4 missions on Campaign and ranked up to 10 on Multiplayer, so far. All I can say is wow. The game is easy to jump right into. It is less confusing compaired to BO2. The new engine performs amazingly. The graphics and details are much greater than MW3 or BO2. There is more color in the maps than BO2, also. The opening scene in Campaign was astounding. Just astounding. Everything performs smooth as butter on my PS3. Multiplayer is defineatly improved, including many new features (look them up on actual game reviews :), a heavily revamped MP interface, and a much better mini-map. Gone is the disgusting slanted blue fonts of BO2. Everything now is crisp, sharp font and leader charts. The mini-map is much bigger, and now clearly displays what is going on. Improved guns, heavily improved sound effects, better maps, ect all add to the experience. Edit: After finishing the campaign and putting about 5 hours into MP, I can safely say that this is one of the best CoDs yet. The campaign was astounding. The storyline actually made sense for a change. There are multiple scenes involving tanks, helicopters, outer space, and under the sea. Way more fun than any other Call of Duty campaign in the past. No longer are you stuck to gunfights on the ground. They are now everywhere. It was great. Oh yeah, I might as well add that there is a massive turn of events at the end of the story which will 100% call for Ghosts: 2. * MAJOR SPOILER* What happens is the "bad guy", Rorke, is thought to be killed on a train wreckage at the end of the story. 15 seconds from the credit scene, in the eyes of your character, a boot slams into your face. It's Rorke. He shoots your partner and then says "You are no longer a Ghost. I will do to you what was done to me. Say goodbye" and he is dragged from his partner. Scene cuts out. The end. 100% chance of Ghosts: 2 coming next year.
Trustpilot
2 months ago
2 weeks ago