🎉 Unleash Your Inner Hero in a World Like No Other!
Final Fantasy XIII for Playstation 3 invites players to embark on an epic journey through a dual-world universe, featuring advanced technology, intuitive controls, and stunning visuals, all crafted by the renowned developers at Square Enix.
J**K
Underrated
A bit of background on me: I fell in love with the first Final Fantasy back in 1990 when it was released on the NES. I was 9 years old, and the game simply blew my mind. I've played through it at least 30 times subsequently in its various incarnations, and I've played through FFIV at least 20 times. VI was wonderful, and I consider VII and VIII both excellent but perhaps not quite as refined as the previous entries. IX was thoroughly charming, but didn't exactly push the series forward.Every Final Fantasy game released in the PS2 era was a relative disappointment. X had cornball characters and some serious storyline issues, not to mention a childishly simple battle system. On the other hand, X-2 boasted greatly improved combat but was brought down by a spastic play structure and motifs that would only appeal to adolescent girls. XII started strong and gave me great hope for a revival of the series, but the story became increasingly hard to follow, especially during periods when cut scenes could be several hours apart. The open ended gameplay of that title was simply not compatible with the linear narrative style that its developers excel at craftingEnter FFXIII. From the experiences I had with recent titles in the series as well as by the reviews I'd been reading, I was not expecting much. I bought the game out of my sheer loyalty to the early roots of the series.Throughout the first few hours of my initial playthrough, I did find the linearity troubling. The combat struck me as rather simplistic and the screen seemed a little cluttered. Upon hitting chapter 3 however, those feelings quickly eroded. Here, the game begins presenting you with customization options which allow the battles to become progressively more strategic as time goes on. I quickly found myself adapting to the gameplay style, which has a much faster pace than previous entries in the series. I heartily disagree with any reviewer who claims that there is no complexity to be found in the game's battle system--in fact, I seriously doubt that these people even made it to the 3rd chapter. Another interesting thing to note is that, unlike nearly every other rpg, the farther you progress in FFXIII, the more challenging it becomes, which in my book is a tremendous achievement in this genre. This is partially due to a progressively increasing experience cap, which largely eliminates the benefit of grinding through repetitive battles.The gameplay here has been streamlined in many ways. The boring and repetitious actions that I have grown accustomed to spending thousands of hours on since the beginning of my rpg days have been largely removed: No more false sense of freedom, which generally does little more than require one to walk back and forth scanning every inch an area; no more ten minutes of backtracking at a fork in the road because you chose the path leading to the next area instead of the treasure chest; no more having to click through 10 screens of sub menus in order to heal after battle; no more having to micromanage the process of exploiting enemy weaknesses and choosing the right buffs and debuffs. Because of the cumbersome and inefficient nature of these tactics, I find it easier in most rpgs to level up a bit and wack everything to death with melee attacks. Here, you play as a general instead of a solider, where the fun lies in pre-battle planning and the issuance of strategic directives throughout each battle. This is a fresh and richly engaging experience for those of us willing to embrace change.The storyline: I'm hearing a lot of criticism about these characters. What I'd suggest is that those with a problem simply go back to playing American games and stop judging what is completely normal to all forms of Japanese media. These characters, although emotional, are very much human, and the story is actually far better developed and executed than any other Final Fantasy game thus far. Yes, it requires you to make an effort to figure out what is going on in early chapters because of its complex setting and alien terminology--so does almost any cult classic sci fi / fantasy movie (Blade Runner) or book (Dune). For one example of the richness of this story, notice all the subtle nuances of Vanille's reactions to situations in the early chapters. If you are paying attention--and not judging her as a Japanese caricature--you might begin putting together who she is and what her role in the story might be.Finally, the visuals. People seem to be in agreement that the graphics are good, but it's not just the quality of the graphics engine that makes this game so impressive. It is the incredible attention to detail of every single facet of the game world. This is visual art design at its very best. Serious creative effort was put in to every instance of plant life, creature design, and exotic architecture in this beautifully developed world.Also be aware that the game is divided into two distinct segments. The first is an interactive story experience, relatively linear in nature yet one of the best of its kind--even rivalling Metal Gear Solid 4's brilliant story. The second segment begins on Gran Pulse where you will be given your much desired freedom and the opportunity to go through a hunt system--far superior to that of FFXII--where your strategic skills will be pushed to their limit. As I spent more than 50 hours going through these missions and mastering their challenges, I never once found myself bored. Even with a fully maxed out party, there are still mighty challenges to be had, requiring you to think your way through every major confrontation. I also adore the fact that the Final Fantasy series has finally figured out how to allow for customizable characters along with each party member having distinctive and unique attributes. Every other game in the series has gone to one extreme or the other.People can be like an angry mob or like sheep in a flock that all go in the same direction. That is why this game, probably the best in the series, has become so maligned. Japanese story games probably have gone out of style, and fashionability is the only crime that this game commits. If it were released in another time, I'm certain it would have been hailed as a masterpiece. I for one am grateful that this game has contributed to us having a richer variety of gameplay experiences, and I'm perfectly happy with Final Fantasy XIII precisely as it is. Let's hope that XIII-2 doesn't make too many concessions to the critics out there.
S**N
Everything ive been looking for
I had known about this game since the summer, and i could not stop reading about it. and the day i finally got it, i was blown over by how much fun this game is. The combat system is alot of fun, the graphics are breathtaking, the characters are intriguing and interesting, (except Hope). I am not trying to rush thru this game, im trying to soak in all the fun from it i can get.in the start, your on this train with Lightning and Sazh, and some serious shiz goes down. All thru the level of the Hanging edge, your thinking "what is everybodys purpose to be here? what are they doing?" and it makes you want to keep playing to find out. and from then on, the game just keeps on building. throughout the first level, things are slow and repetitive, but after that, when the powers of a l'cie are yours to command, the game gets heated up and everything becomes explained over time.The way the combat works is you have a guage (ATB) and you need to wait for it to charge, and while its charging, you can either choose auto battle or make your own chain. some specific moves that may have a different effect may take up more than one segment of the guage. once the game proceeds, you get more atb guage segments and learn new moves with the Crystarium.This game has many aspects, and i could list them all and go on for hours on end. but ill say the best.For exploration, the first half of the game is quite linear, but dont let that ruin your enjoyment. I found it still very fun. there are sometimes little snippits of places you can go to get an extra fight or 2 or a treasure chest. But then with the arrival of Gran pulse, you just feel as if all the time in the world isnt enough to fully experience everything, like the Yascham Massif, Archilyte Steppe, and much much more. And with Gran Pulse, thats when its actually easy to skip fights if you need to. i try to never, because i need to train my guys up.For Equipment and training, i think its overall easy and un frustrating. But once you are allowed to upgrade your weapons, you feel as if you never want to change that certain weapon. Thats how i feel, and getting Gil in this game is not as easy as the rest. but once u learn raise for a medic, you dont really need pheonix downs or potions. For training, the Crystarium expands every time you beat a Major Boss. there are six roles for you to learn, Ravager, Commando, Synergist, Saboteur, Medic, and Sentinel. about 20 hours into the game, all 6 of these classes become available to all 6 characters. and every fight, you get crystogen points which is used to navigate thru the Crystarium.For story, there is not much to say. ITS AMAZING, HEART WRENCHING, EMOTIONAL, BEUATIFUL, ENGAGING, AND INTERESTING. you will want to find out the end every second you play it. its that awesome. i dont want to ruin it for you, because the only way to truly enjoy it is to experience it urself.Graphics, same with story. Beuatiful and amazing, engaging, and interesting. you feel as if the normal gameplay is just as amazing as the cgi cutscenes, which are also breathtakingAs much as i hate to admit it there are some cons in this game, but if you think past them and fully embrace the scope and beauty of the game, you will not even notice them.1. Character Hope is annoying, sometimes whiny, and more or less weak. i never really use him. i stick with Fang, Lightning, and Snow, and use the rest if i feel fun.2. Sometimes, the game can b very difficult, and some frustration pops up.3. 2 or 3 pieces of the music dont seem as enjoyable as the rest of the sagas, but there are still alot of amazing compositions.4. during the un important cutscenes, the character is talking and doing a minor motion, but then stops doing it and is standing rigid while still talking and that may b a bit of a bummer in some cases.BUT DONT LET THESE CONS FOOL YOU. THE GAME IS WORTH EVERY PENNY, AND (...) IS CHEAP IN MY OPINION FOR THIS MASTERPIECE!!!get it.
Trustpilot
1 month ago
3 weeks ago