




Buy Pathfinder Roleplaying Game: Ultimate Magic by Staff, Paizo, Staff, Paizo (ISBN: 9781601252999) from desertcart's Book Store. Everyday low prices and free delivery on eligible orders. Review: Want to play a decent mage? - This book describes a decent mage. The one thing 90% of RPGs fail to provide. The spell list are great and the new class features worth a look. Overall well worth the money. Review: Lovely book to add to the collection. Useful for both players and DM. - Lovely book to add to the collection. Useful for both players and DM.
| Best Sellers Rank | 1,240,099 in Books ( See Top 100 in Books ) 1,188 in Role-Playing & War Games |
| Customer reviews | 4.8 4.8 out of 5 stars (247) |
| Dimensions | 22.86 x 2.54 x 27.94 cm |
| ISBN-10 | 1601252994 |
| ISBN-13 | 978-1601252999 |
| Item weight | 998 g |
| Language | English |
| Print length | 256 pages |
| Publication date | 4 Sept. 2017 |
| Publisher | Paizo Inc. |
D**D
Want to play a decent mage?
This book describes a decent mage. The one thing 90% of RPGs fail to provide. The spell list are great and the new class features worth a look. Overall well worth the money.
M**S
Lovely book to add to the collection. Useful for both players and DM.
Lovely book to add to the collection. Useful for both players and DM.
A**S
Good Selection of Spells & Feats
Good Selection of Spells & Feats, as well as rules for balancing spell design and a new arcane martial class that looks like its going to be fun to play. Plenty of new stuff for my Necro-Cleric to play with highly recommended.
P**W
Ultimate Magic
As with Ultimate combat this product is well laid out with huge amounts of detail and options for your magic using characters. There are some great new ideas in here (rules on spell duels and binding outsiders for example) some of which I'll use, some I won't but it's good to have choice yes? I've scored this lower than Ultimate Combat as I personally found less utility in this book and was a little disappointed with The Magus, the only core class in it. I also found it a little more unwieldy to read. There's a lot of information here and, as befits scholarly mages etc, it's quite involved in parts. Nonetheless it's still a worthwhile addition to your Pathfinder collection, especially for you weilders of the magikal arts.
B**Y
Made me wonder if I had a Pathfinder problem
This is a Pathfinder book aimed more towards those among us who prefer to show off their arcane (or divine) skills. This was the 6th rulebook that I added to my collection and with it came the realization that if I were to truly collect all the hardcovers that I would run out of space for them before very long. With that in mind I would have to recommend that people instead invest in a PDF which only takes up space on my desktop, rather than on my actual desk. That said, the book does contain some great magic-themed class archetypes, and further spell-caster-support in the form of some great feats.
M**W
Great addition
Love using this book for chars that do magic and can still use weapons love the magus sub classes makes it a worth while buy
T**E
Great book.
Loved this book full all the cool stuff that makes adventuring cool. An absolut must for any Pathfinder gamer. Fully recomend this to anyone.
A**R
Five Stars
Excellent
J**E
The Ultimate Magic sourcebook for Pathfinder RPG was a surprisingly valuable and intriguing addition to the game. One of the strongest additions Pathfinder has over D&D 3.5 is the well-designed customization for characters, and the new abilities and archetypes add even more to that. Most role-players have tried to make a character their own, often focusing on a specific facet of a class to the exclusion of others, and archetypes help you build in a variety of directions. Your cleric, for example, might focus on necromancy and become an "Undead Lore" or a "Cloistered Cleric" with extra skills and knowledge (and a few related abilities), but fewer spells and less armor. Every class capable of casting spells gets new toys and tricks to play with, so long as they're willing to trade away some of the base abilities from their class. Monks are the exception, in that you don't have to give up any class abilities to take a vow. Be careful about their drawbacks, though. While obviously designed for game balance, some can be a bit silly (a monk who's taken a vow of celibacy, for example, couldn't receive healing spells because they involve "pleasurable touch"). I particularly enjoyed the new witch hexes "find children" followed by "cook people". There's also a new Magus class that blends figher and mage abilities, with some fun abilities that, at least on paper, make the character into more than just a multi-class and likely far more what the player envisions when creating such a thing. Unlike the new classes in the Ultimate Combat book, the Magus will fit into any campaign. Also, be sure to check out the Staff Magus archetype. That one just sings to me, and I'll have to play one sometime. There are also, predictably, new feats. Most are to support the new abilities, so they'll only be useful to you if you make some of the tradeoffs offered. The words of power section, on the other hand, was a bit disappointing. In reading the early description, this sounds like an exiting way to allow for player creativity in spellcasting. Their character knows certain magic words that have various effects, and you combine them in fun and interesting ways. The actual execution, however, is much less exciting. You end up with the exact same spells you've always had, just describing them differently. The final section is new spells. Nothing truly jumped out at me here, but greater variety is always a plus. Overall, I strongly recommend this book to Pathfinder players, with one caveat: a large chunk of the material is for classes introduced in the Advanced Player's Guide, so if you don't own that one, you'll get a lot less out of this book.
M**E
If you like to role-play a magic user, then this book is for you!
N**Z
Articolo bellissimo e molto utile sia per gli amanti del genere che per i neofiti. Preciso che è compatibile con la versione 3.5 (d20 system). Nota positiva per il prezzo.
A**R
Good condition, no issues.
W**K
Wenn man Magie und das Außergewöhnliches mag, dann ist dieses Buch auf jeden Fall einen Blick wert. Die Klassen darin sind interessant gestalten und die Optionen für bestehende Klassen werden erweitert. Zustand = Top.
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