🚀 Unleash Your Inner Alien Strategist!
Cosmic Encounter 4th Edition is a thrilling board game by Fantasy Flight Games that invites players aged 14 and up to engage in strategic diplomacy and interstellar conquest. Designed for 3-5 players, this game features a unique blend of alien species, ensuring that no two games are ever the same. With a compact size and no batteries required, it's perfect for both casual and serious gamers looking to dominate the galaxy.
Item Weight | 3.7 Pounds |
Item Dimensions | 2.91 x 11.65 x 11.65 inches |
Size | 12"Wx12"L |
Material Type | Plastic |
Color | Multicolor |
Subject Character | Alien |
Theme | Adventure |
Battery Type | No batteries required |
Operation Mode | Manual |
Educational Objective | Strategy |
Number of Players | 3-5 |
R**N
Fantastic
This game comes with a ton of various colored UFO ships, cardboard planets matching those colors, matching scorekeepers, huge alien race cards, decks of cards, a gateway cone, and a huge dimensional warp circle.Players are dealt two cards from a "Flare" deck, which are powerful cards focusing on a race. The players get the matching alien race cards and pick one. All Flares dealt to the players are shuffled in the main deck and if there's less than ten Flares, that many additional are shuffled in.The main deck is dealt to players, 8 cards, and players seed their five colored planets with four ships each.The second deck, Destiny, is drawn from until a color matching a player is revealed abs that player goes first. The Destiny cards are shuffled again.A third optional deck, Tech, has abilities players can research. They get two and pick one to start with.Player 1 draws a Destiny card after retrieving one ship from Warp and placing it on a controlled colony. This should match a color in play. Some are Wild (attack any) and some are special (attack who has least ships, most colonized, etc). This player is offense. The target color or player is defense. If using Tech, one ship can land on the upside down card. Techs are activated after a number if ships land on them as the card power requires.Offense points the Gateway triangle at a planet. The Gate is prepped with 1-4 UFO ships and offense asks players for help if wanted. Nobody answers yet, though.Defense then asks for help as well. Again nobody admits.Offensive help then places 1-4 ships on the gate, and then defense help follows.Players then lay down a card privately. It is an Encounter card: Attack, Negotiate, or Morph (only one Morph is in the deck - it copies the opposing Attack or Negotiate.) and things happen.Attack vs Attack: These have random numbers, 0-40. Add this to the total UFO pieces on your side. Players and Assistants may have extra cards (like Reinforcements, which alter totals on sides by a couple points) to influence things. If Offense wins, Defense hits the warp portal and offense and allies take the planet. If Defense wins, Offense hits the warp and the defense allies return home but get 1 ship from warp, or 1 card from the draw deck per ship they sent to reinforce.Attack vs Negotiate: Negotiate loses, Attack wins. The offense colonizes if won, warps if lost. Defense stays if won, warps if lost. Negotiator gets to draw one card from the Attacker's hand as compensation.Negotiate v Negotiate: Allies return ships to colonies. The offense and defense have one minute to make a mutual agreement: card swaps, ship colonization that's mutual, etc. If no deal happens, 3 ships per side must go to Warp.Then players score. Do you have 1-5 colonies? That's 0, your starting point value. Do you have 1-2 colonies? Your race power is disabled until you get a third colony. Do you have over five? That's one to five (6-10) points. Five points wins. I wish the warp had scoring saying 1-5, 6, 7, 8, 9, 10 instead of 0-5, though.Some alien powers and some cards only activate at certain phases in the game, but that's the premise.I love that Cosmic Encounter doesn't really have down time between turns. Every player is almost always actively involved when not offending or defending.There's a learning curve here and several expansions, but they aren't necessary aside from two have additional players. There's tons of races here and I think if Fantasy Flight went with cheap deck expansions and separate huge alien race cards with Flares, the price points on those would feel safer for buying. As is this game is awesome and other than the Warp score bit I mentioned, I wish the UFOs looked different for flavor between players, but that'd add to the cost.This game is fantastic and I still recommend it to anyone!
R**T
Fantasy Flight Gets Cosmic!
I first played the original Eon CE in 1978 at a friends house, ran out and bought it and all its expansions. When I joined the military I brought CE with me everywhere and played hundreds of games with hundreds of people all over the world. Mayfair brought it back with bad artwork, weird player color choices and some odd new rules, but it was still CE. Hasbro published the game in such a bad way with dismal rule re-writes and a clear effort to prevent expansion or mix with old game elements, that I threw it in the trash after spending the overblown price.Now I've packed up my worn, beloved CE box. CE has returned and Fantasy Flight just GETS the game. It's clear the developers are long term lovers of the game. It's colorful! Artistically Mayfair CE was muddy and...well...not very good. FF CE is beautiful, vivid and has depth without looking cluttered.Everyone knows that when you play old CE your chances of losing one of the ship token are pretty good. FF solved this problem with plastic ships that are cute, clever, and stackable.The alien powers have been heavily play tested and researched. Some changes from the older versions have been made but in all cases to the benefit of the game. But some of the old, highly debated elements, such as the Filch Wild Flare power have been added as Options to the game. So you can use the balanced Filch Flare, or use the optional Eon version as you choose. Nice touch.Initially I was sad to see that the card design was changed so that I can't use my old CE cards with the new, but that's okay because they have produced a good number of Expansions so I don't really need my old game elements.Some of the newer game elements like Tech and Hazards aren't to my taste, but neither were Moons and Lucre neither of which (thankfully) made it to the FF version, but its nice to have choices and neither of them are silly or burdensome or frankly lame, like the aforementioned Moons and Lucre, and are in their own way, vibrant and interesting.I gave the durability of the game a fairly high rating because I'm comparing it to the old versions. The card stock is heavy and matted (and the ships are larger and plastic!). The box is cleverly designed and I was able to easily fit the game and all expansions in the game box. One thing missing might be a sturdy place to put added cards from the expansions, but I have put those in standard card deck boxes for their protection and easy storage.I have only two VERY SMALL critiques of an otherwise spectacular version of my all time favorite board game:-Though the rules were very well written and ordered clearly some were not. For example, Hazards aren not clearly explained. Their backs don't match the standard game cards and appear to be used seperately from the standard deck. None of this is cleary explained in the rules which seems to make assumptions that I am not aware of.-Second, the rules changed the names of various game elements, most of which seem pointless (like Edicts to Artifacts). None of these changes are used by any of our dozens of players. I guess it was just FF's way to put their mark on the game.In closing, after excitedly opening and searching through the last expansion (Cosmic Alliances), I was heart broken when my favorite Edict card, Warp Break, didn't make it to this version! I hope that means they are saving it for another expansion. ;)Get this game! If you're new, you'll love it. If you're an old player, you'll love it all over again!
S**I
Fun strategy game
Love this game. Played it a few times digitally with friends and finally glad to have a physical copy. Can't wait for game night.
TrustPilot
4天前
1天前